how freshly iced do we want donut to look? roughness -> sets the glossiness of an item (glossy is the invert of rough) with object selected, go to materials tab in bottom right, then add new material !() calculates light bounces (evee does not do this in evvee undersettings, we want to edit cube size under shadows - we want to pump up this setting a lot Evvee is a real time rendering engine. cycles and evvee are two main render engines used top right corner to "rendered viewport" will give us render vision live in viewport !() N to bring up properties - under view, click camera to view ctrl + alt + num pad 0 will snap camera to current view draw, inflate, and smooth are most commonly used shrinkwrap modifier - snaps to chosen mesh extruding droopy parts using "E" to extend some points "project to individual elements" box will also snap extra droops "snap to face" is what we want to use for icing dropping ctrl is temporarily enabling snapping as well use snapping tool, magnet icon in top center to prevent clipping we need to snap object to mesh underneath proportional editing duplicated layer downwards "P" is the hotkey, then we would use "separate" to complete the object separation duplicate, then use the "P" hotkey to make the duplication its own object Subdivision Surface Modifier - getes rid of jagged edges in round shapes. temporarily bring these options back with f9 these options will disappear once you click off the object. add object, options for object right after add.
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